
Forza Horizon 5
An open world racing game which scored 10/10 on IGN. I contributed to Forza during my placement year at Playground Games.
I am a Gameplay Engineer currently working at Playground Games on an unannounced title. Below you can see a small selection of projects that I have worked on. For a full collection of all my work, see my Project List.
An open world racing game which scored 10/10 on IGN. I contributed to Forza during my placement year at Playground Games.
A fast paced, hack n' dash, isometric game created with a team using Unity and released on Steam.
My undergraduate dissertation - a single header C++ memory allocator.
A custom C++ ECS game engine I wrote as a hobby project. Nabi supports reflection, rendering, collision and more!
A four player top down heist game created in OpenGL and C++.
An online multiplayer, turn based battle game created in OpenGL and C++.
A data driven implementation of the telekinetic abilities from Remedy's Control developed in both Unity and Unreal.
A fast paced 2D platformer with an online highscore system; originally created for the 2021 Global Game Jam and going on to become a full release.