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Ben Rose

I am a Gameplay Engineer currently working at Playground Games on an unannounced title. Below you can see a small selection of projects that I have worked on. For a full collection of all my work, see my Project List.

Forza Horizon 5

An open world racing game which scored 10/10 on IGN. I contributed to Forza during my placement year at Playground Games.

Project ZipZap

A fast paced, hack n' dash, isometric game created with a team using Unity and released on Steam.

Nabi Allocator

My undergraduate dissertation - a single header C++ memory allocator.

Nabi

A custom C++ ECS game engine I wrote as a hobby project. Nabi supports reflection, rendering, collision and more!

Four Ferrets

A four player top down heist game created in OpenGL and C++.

Network Game

An online multiplayer, turn based battle game created in OpenGL and C++.

Telekinesis Project

A data driven implementation of the telekinetic abilities from Remedy's Control developed in both Unity and Unreal.

Wardens Teddy

A fast paced 2D platformer with an online highscore system; originally created for the 2021 Global Game Jam and going on to become a full release.

Contact

  • LinkedIn
  • GitHub