CV
Experience:
- Gameplay Engineer at Playground Games | 2024 - Current
- Associate Gameplay Engineer at Playground Games (placement year) | 2022 - 2023
- Senior Engineer at The Foundry (alongside my final year at university) | 2024 - 2024
- Programming mentor to first year students at UWE | 2021-2022
Skills:
- C++, C#, Visual Studio
- Version Control (Perforce/Git), Continuous Integration (TeamCity)
- Bespoke C++ Engine @ Playground, DirectX (own engine)
- Testing (unit/build validation/player emulation)
- Unity, Unreal / Visual Scripting
- Teamwork, Communication, Presentation, Planning, Time Management
- Rust, VR, Python, Steam, Xbox & PS SDK, Power BI, Kusto, Web (HTML/CSS/JS), Teams/Office Suite, Slack
Education:
- First Class BSc in Games Technology at the University of the West of England | 2020 – 2024
- 3 A Grades at A Level, including Computer Science | 2018 – 2020
- 9 GCSEs Grades 8-7, including Maths (7) and English (8) | 2013 – 2018
Accomplishments Include:
- Nominated for the "Outstanding Graduate of the Year: Programmer" & "Creative Assembly: Best Game" awards (results pending)
- Achieved inclusion on the Dean’s List for first-class working grade across all university modules
- Completed all levels of the Duke of Edinburgh’s Award, including Gold
- Competed at swimming at a national level
- Ran a lesson with Korean primary school children about coding/computer science/game dev (entirely speaking Korean)
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You can reach me on LinkedIn!