CV

Experience:
- Gameplay Engineer at Playground Games | 2024 - Current.
- Associate Gameplay Engineer at Playground Games (placement year) | 2022 - 2023.
- Senior Engineer at The Foundry (alongside my final year at university) | 2024 - 2024.
- Programming mentor to first year students at UWE | 2021-2022.
Skills:
- C++, C#, Visual Studio.
- Version Control (Perforce/Git), Continuous Integration (TeamCity).
- Bespoke C++ Engine @ Playground, DirectX (own engine).
- Testing (unit/build validation/player emulation).
- Unity, Unreal / Visual Scripting.
- Teamwork, Communication, Presentation, Planning, Time Management, Leadership.
- Steam API, Xbox & PS SDK, Python, VR, Rust, Power BI, Kusto, Web (HTML/CSS/JS), Teams/Office Suite.
Education:
- First Class BSc in Games Technology at the University of the West of England | 2020 – 2024.
- 3 A Grades at A Level, including Computer Science | 2018 – 2020.
- 9 GCSEs Grades 8-7, including Maths (7) and English (8) | 2013 – 2018.
Accomplishments Include:
- Nominated for the TIGA "Outstanding Graduate of the Year: Programmer" award & shortlisted for " Creative Assembly: Best Game".
- Achieved inclusion on the Dean’s List for first-class working grade across all university modules.
- Completed all levels of the Duke of Edinburgh’s Award, including Gold.
- Competed at swimming at a national level.
- Ran a lesson with Korean primary school children about coding/computer science/game dev (entirely speaking Korean).
View Full CV
You can reach me on LinkedIn!