CV

Warden with Terence

Experience:

  • Gameplay Engineer at Playground Games | 2024 - Current.
  • Associate Gameplay Engineer at Playground Games (placement year) | 2022 - 2023.

  • Senior Engineer at The Foundry (alongside my final year at university) | 2024 - 2024.
  • Programming mentor to first year students at UWE | 2021-2022.

Skills:

  • C++, C#, Visual Studio.
  • Version Control (Perforce/Git), Continuous Integration (TeamCity).
  • Bespoke C++ Engine @ Playground, DirectX (own engine).
  • Testing (unit/build validation/player emulation).
  • Unity, Unreal / Visual Scripting.
  • Teamwork, Communication, Presentation, Planning, Time Management, Leadership.
  • Steam API, Xbox & PS SDK, Python, VR, Rust, Power BI, Kusto, Web (HTML/CSS/JS), Teams/Office Suite.

Education:

  • First Class BSc in Games Technology at the University of the West of England | 2020 – 2024.
  • 3 A Grades at A Level, including Computer Science | 2018 – 2020.
  • 9 GCSEs Grades 8-7, including Maths (7) and English (8) | 2013 – 2018.

Accomplishments Include:

  • Nominated for the TIGA "Outstanding Graduate of the Year: Programmer" award & shortlisted for " Creative Assembly: Best Game".
  • Achieved inclusion on the Dean’s List for first-class working grade across all university modules.
  • Completed all levels of the Duke of Edinburgh’s Award, including Gold.
  • Competed at swimming at a national level.
  • Ran a lesson with Korean primary school children about coding/computer science/game dev (entirely speaking Korean).


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You can reach me on LinkedIn!