Nabi | 18/11/2022 - 09/07/2023
Nabi is a custom C++ ECS game engine I wrote as a hobby project while on placement at Playground Games. It is based on DirectX 11 and Entt, and aims to be fast, flexible, data driven and testable. The full source code is available on GitHub, and you can view a demo video below.
Nabi Supports:
- Core
- Reflection / XML Parsing
- 2D & 3D Rendering
- Input & Event Driven UI
- Physics / Collision
- Audio
- Multithreading